Player field manual // Gameplay

Moon Sweepers Conveyor Belts: Connect Without Stalls

Connect Moon Sweepers conveyor belts, splitters and mergers correctly. Check machine ports, fix stalled capsules and understand the co-op junction changes.

Updated

01

Connect Outputs to Inputs Along the Belt Arrows

Start a Conveyor at a machine's capsule output and follow the belt arrows toward the next machine's input or the Depot. Use a Splitter to divide an incoming route and a Merger to combine routes, checking that each connection is snapped together and faces the direction capsules need to travel.

02

Build and Test a Complete Delivery Route

Conveyors cost $0.50 per meter, and a placement section can extend up to 30 meters. Longer routes use additional sections. Leave enough money to finish the connection to its destination before adding more collection equipment.

  1. Orient the collection machine's capsule output toward an accessible route to your destination. For a Robot Vacuum dock, this gives the outgoing Conveyor a clear approach toward the Depot.
  2. Start the Conveyor directly from the capsule output. At a Robot Vacuum dock, follow the arrows away from the dock so collected Dust travels toward the delivery system.
  3. Extend the route with its arrows continuing toward the destination at every connection. A belt that looks continuous can still contain a section sending capsules in the wrong direction.
  4. Connect the arriving belt to the receiving machine's input. Material needs a genuine connection into the inlet; placing a machine beside the belt does not establish that connection.
  5. Complete the delivery belt into the Depot's receiving area. Capsules can accumulate at an unfinished belt end without selling, while a properly connected route delivers and sells them automatically.
  6. Place a carried capsule onto the belt where you aim. This provides a capsule you can follow through the connections without waiting for a collection machine to release its next load.
  7. Follow the capsule through the completed route to the Depot. Successful delivery should increase your money; if it stops, its stopping point tells you where to begin checking.
03

Recognize the Processing Machine's Inlet

The Pressure Chamber's input is on the side without the handle. Face that side toward the incoming Dust Conveyor and connect its output to the outgoing Moon Sand route. If Dust enters but no Sand appears, inspect power and the output route before rebuilding the inlet.

The Stone Press needs separate Dust and Moon Sand feeds. Sending all incoming Dust through the Pressure Chamber leaves the press without its raw Dust supply. Keep a branch feeding its Dust input, connect the chamber's Sand output to the remaining input, and send the press's output toward the Depot.

04

Branch With a Splitter and Rejoin With a Merger

Parallel processing can help when a correctly connected, powered Pressure Chamber cannot keep up with incoming Dust. A growing queue at its input is the useful warning sign. Check available power before adding processing equipment, because expanding the machines also increases demand.

  1. Place a Splitter on the incoming Conveyor where you want the route to branch. Junctions can snap onto an existing belt, allowing you to expand without replacing the entire original route.
  2. Check the Splitter's output direction after rotation. Establishing the branch direction before extending it helps you avoid completing a long Conveyor that points away from the intended machine.
  3. Connect each branch to its intended machine input. When feeding parallel Pressure Chambers, each chamber needs its own belt connection; placing the Splitter does not complete those downstream routes.
  4. Connect the processing outputs through a Merger to the delivery Conveyor. For parallel Pressure Chambers, this brings their output routes back together on the way to the Depot.
  5. Inspect the Merger's input and output orientation before completing the shared route. Branches that appear close together may still fail to feed the same outgoing belt.
05

Cross Belts Without Joining Their Routes

Conveyors can rise above an existing belt and return to ground level near the destination. An elevated crossing keeps the routes separate; it does not automatically transfer capsules to the belt underneath. Use a Merger when you want routes to join, and keep the final approach to a machine simple enough to inspect easily.

06

Find Why a Capsule Stops

  • Capsule stops between belt sections: inspect the arrows and the actual connection at that point. Correct a reversed or disconnected section before changing machines farther along the route.
  • Capsule stops at a junction: check the Splitter or Merger orientation and whether the connected pieces are genuinely snapped together. Nearby belt ends alone do not prove the route is connected.
  • Splitter refuses to snap into place: try farther along the incoming belt where there is more open space. Nearby machines and existing branches can make the intended placement difficult.
  • Capsule reaches a machine but will not enter: check that the belt reaches the correct inlet and that the machine faces the incoming route. For the Pressure Chamber, inspect the side without the handle.
  • Material enters but nothing leaves: inspect operating power, required material feeds and the outgoing route. A powered machine still needs its recipe materials and somewhere for its output to go.
  • Capsules keep accumulating: find the first queue that does not shrink. Clear a blocked route there, or address processing capacity after confirming the machine is powered and correctly connected.
  • Capsules reach the belt end without payment: finish the connection into the Depot's receiving area. Watch a delivery complete before treating the selling route as working.

An empty incoming belt can also reflect a collection problem. The developer acknowledges J.O.O.N.A.S units stopping when players move away. Check whether capsules are being supplied before changing a junction that has nothing arriving.

07

Use the Co-op Junction and Snapping Fixes

Patch 1.0.3 fixes Splitters and Mergers built by crewmates and allows those junctions to snap directly together, port to port. The patch also lets you place a carried capsule onto a Conveyor at the point where you aim. These changes supersede the launch workaround of asking the host to place a stalled junction; if a connection still fails, check its direction, snapping and receiving port before rebuilding the network.

More guides

Explore the field manual

Search guides

Enter a topic to search the guides.